Game Types
GameVault recognizes various Game Types, which affect how the application handles games, particularly during installation.
The Game Type is automatically detected, but users can manually override it using the correct type tag, based on GameVault’s Naming Structure. Each game can only have one type tag; if multiple tags are present, only one will be applied.
Supported Game Types
Additional game types, such as ROMs and Android applications, may be added in the future.
You can request more game types here.
Windows
Setup (W_S)
Windows Setup games require an installation process before play, initiated by setup-related files such as setup.exe
.
-
Detection: Identified through the type tag override or by specific setup-related executables in the archive.
-
File Patterns:
setup.exe
autorun.exe
setup_*.exe
(e.g.,setup_game.exe
)setup-*.exe
(e.g.,setup-game.exe
)install.exe
unarc.exe
.msi
files (excluding those containingredist
)
-
Example Files in Archive:
data.bin
data2.bin
setup.exe
Portable (W_P)
Portable Windows games can be played immediately without requiring a setup.
- Detection: Recognized through the type tag override or by the presence of
.exe
and.msi
files, lacking setup-specific filenames. - Example Files in Archive:
Butcher_Data/
Butcher.exe
Linux
Portable (L_P)
Linux Portable games can be played immediately without additional setup.
- Detection: Determined by the type tag override or by the presence of
.sh
files, with no.exe
or.msi
files. - Example Files in Archive:
Butcher_Data/
Butcher.sh
Undetected
This is the default type if GameVault cannot automatically detect the game type. Users will need to manually install the game into the installation folder.
- Example Files in Archive:
data/
run.c64